www.gusucode.com > 基于Visual C++高级界面特效制作百例源码程序 > 基于Visual C++高级界面特效制作百例源码程序/code/char11/button_style/CButtonST_demo.cpp
// CButtonST_demo.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "CButtonST_demo.h" #include "CButtonST_Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CButtonST_App BEGIN_MESSAGE_MAP(CButtonST_App, CWinApp) //{{AFX_MSG_MAP(CButtonST_App) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CButtonST_App construction CButtonST_App::CButtonST_App() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CButtonST_App object CButtonST_App theApp; ///////////////////////////////////////////////////////////////////////////// // CButtonST_App initialization BOOL CButtonST_App::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CButtonST_Dlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }